#pragma once
#include "EngineEntity.h"
#include "d3dx10.h"

class SpotLight : public EngineEntity
{
public:
	SpotLight(D3DXVECTOR3 position, D3DXVECTOR3 color, float radius, float angle, float decay, D3DXVECTOR3 lookAt);
	~SpotLight(void);
};
